Wed Dec 6, 2006 10:09PM EST
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Any day now, the IRS just may set up an office on Second Life.
Wondering if the government is serious about taxing virtual income and assets from online communities and games, such as Second Life and World of Warcraft? The question is not if, but when, says the senior economist with the U.S. Congress' Joint Economic Committee.
Dan Miller said as much at the State of Play/Terra Nova symposium in New York: "Given growth rates of 10 to 15 percent a month, the question is when, not if, Congress and IRS start paying attention to these issues," Miller said. "So it is incumbent upon us to set the terms and the debate so we have a shaped tax policy toward virtual worlds and virtual economies in a favorable way." Does that sound like someone from Washington or what?
If you've earned real money by selling wares on Second Life or World of Warcraft gold pieces on a web site, you're supposed to claim it on your income taxes. There's nothing new there. So the hubbub is really about whether and how the government will tax virtual assets, which have assigned values in online worlds but have not yet been converted to real money offline.
If that were to happen, it would mean quite a tax bill for the likes of Anshe Chung, a.k.a. Ailin Graef in real life, who claims she has turned a $9.95 initial investment into $1 million worth of Second Life real estate assets and currency—none of which has been converted into good ol' U.S. currency.
Miller promised at the session that an upcoming committee report will "look at factual technical questions" such as: What is a taxable event in the virtual world?
As the taxman prepares to cometh in this new direction, what do you think is a taxable event in the virtual world? Is it right to tax in-world assets that may or may not be converted into real income?
The debate's already started, so, by all means, jump in.
Join in the discussion. Here you'll see the comments in the order they were posted.
I don't see how they are even considering this. If you look at every EULA in every game it stats you can not do anything that involves turning real money into something you would earn in the game. This should not even be in consideration until the games that prohibit this start to allow it and stop banning or punishing players that due these types of transactions. If they want to start taxing the people that are selling fine, then there should be some rules to follow that the government should be responsible for. Such as making every game company allow these types of purchases according to there EULA's, also the government needs to make sure that these companies are not using any methods that do go against the games EULA such as botting and using other peoples accounts to spam thier own advertisements.
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1 Posted by valleyofsally on Sun Dec 10, 2006 7:18AM EST Report Abuse
Anything and any way the government can boost its revenue stream, it will try to do. Is it any wonder why so much of US economy is driven underground (and untaxed/untaxable) by oppressive tax regulations?? You tax a thing to control and limit it - tax is a kind of punishment. Look at the hypocritical and convoluted taxation of tobacco products. Consider the results if US citizens STOPPED smoking. Where would 50 states pick up the tax revenue generated by taxation ofcigarettes?? What would happen to the dozen or so states whose budgets would cease to exist if tobacco wasn't grown and processed (and taxed at each step of manufacture).?? That's why tobacco is subsidized by the government -- in order to reap the rewards of taxing it, and taxing it and taxing it and taxing it again..