Mon Oct 16, 2006 10:14PM EDT
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How's this for blurring the lines between virtual and real? A real Reuters reporter reports a real news story about Congress considering taxing real income earned on a virtual web site, where the reporter writes under a fake name as his real-life employer's (Reuters) new chief of a virtual news bureau.
Huh? Welcome to Second Life, the popular and growing parallel universe on the Internet. Maybe you've read something about Second Life and thought it's just another online game. It is definitely social, but if you define a game as something that's played, won, and finished, this isn't it.
The latest news is that Reuters did indeed open a news bureau in Linden, the virtual city on Second Life, called SL by its virtual residents, which number more than 900,000. London-based correspondent Adam Pasick writes as Adam Reuters on the site. Curious? Here's a look at Second Life, and how the popular virtual world is attracting real-world companies and entrepreneurs, which may be a sign of how business will be conducted on the web.
Think Sim City, only bigger, with the limits set only by the imagination and creativy of those who enter SL. More than 900,000 users have signed up to build homes, neighborhoods, and businesses in the free 3D online world. Some build virtual businesses, making clothes for avatars, for example; others sell plots of land. Some real businesses are joining, too. Starwood Hotels has built a virtual version of a new hotel chain in SL that it plans to unveil in RL (real life) in 2008. Some companies are conducting training sessions and meetings in Second Life.
Real money for fake things that sometimes turn into real things:
Something else that sets Second Life apart from other online games is it allows "residents" to retain full ownership of virtual creations, which has fueled Linden's market economy.
Somewhere between $350,000 and $500,000 in real U.S. dollars is spent user-to-user on Second Life every day. Players buy and sell goods and services using "Linden Dollars," which can be converted to currency in real U.S. dollars. The IRS truly is interested in this, and Congressional economists are looking into how to tax digital assets accrued in games such as Second Life and World of Warcraft.
Sometimes, popular online commodities in Second Life make the leap to Real Life. Creators of popular games in SL have licensed their games to flesh-and-blood video game companies.
Expect to stay awhile:
Reading accounts of others who have jumped into this unique online world, I've figured out it's easy to spend many hours there, learning how to walk, jump, teleport, and fly—yes you fly in SL—and jumping disorientedly from one venue to another.
I have yet to create my avatar and fly around Linden. Fellow blogger Robin and I have talked about meeting in SL, though we're both wondering how we'll find time for a second life when our first ones are pretty darn full.
Join in the discussion. Here you'll see the comments in the order they were posted.
where do i join
I am a bit surprised at how many positive remarks this game is getting (then again it might be from the staff) Lets not forget 9 out of the 10 most popular zones in the game have to deal with gambling or porn. I guess if those two things are what you look for on the internet this game might be for you. Another thing is now that everyone is trying to make money in the game you just have a bunch of businesses spamming each other, the only people who spend something is the people trying to start their own business, kinda reminds me of a pyrimid scheme.
keep your eyes open because REDBUTTAFLY is about to come to SL! Punk rock fashion y'all!!
****YOU DO NOT LEGALY BUY ANYTHING IN THE GAME WORLD OF WARCRAFT WITH REAL LIFE MONEY!!**** I've been playing a game mentioned in the article called World of Warcraft for about 6 months now. By the End Lieanse User Agreement you electronicly sign. The use of buying WOW GOLD with real money is ILLEGAL and can get you banned/kicked off of the game! Blizzard incorparted (the makers of the game) DO NO CONDONE the buying of WOW gold from ebay or other sources. So does the IRS plan to "tax" something that is define as illegal game play?
SL is the greatest thing I have ever found. Almost been there a year. I'm not one of the players that goes there to make money. I go there to have fun. Anyone who hasn't gone there and tried it is missing a lot of fun. If I didn't have to come out to sleep and eat, I wouldn't. :)
Over 900,000 out there with no life? Not surprising - Just the next generation of welfare trainees.
Hmmm.... guess what? we can be anything and we can do anything....
I read the article about the IRS and Congress trying to get taxes placed on this type of money making and I keep seeing World of Warcraft included in the conversation. This confuses me and slightly worries me. Basicaly there is a large difference between the two 'games' in which WoW and Second Life should not be grouped together in this manner. In SL (Second Life), you can provide US dollars, convert them to Linden dollars, make money, and convert back to $ US. But in WoW (World of Warcraft), there is no conversion from the gold made in game to real US dollars! There is really nothing to tax. I can see a tax on getting profit in SL when converting from Linden dollars to US dollars, but nothing like that exists in WoW. Another interesting thing... this article and the one about Congress and the IRS are really only talking about SL and just mention WoW once, but don't really talk about actual play in WoW. Basically, WoW is only being included because you make money in the game, not becuase I, as a person in the real world, can make money from it!
My life sux. But that doesn't mean I'm going to rush out and buy a Second Life! It sounds like this game is an escape from reality- probably because reality sux for most people. News Flash: If reality sux for you, try working on making it better, and not spending your hard earned dough to live in a fantasy world. Other than that, if you want it for entertainment purposes, be my guest. I don't know, I just have mixed feelings about this.
How do i install this?
I can't even get the webpage to open?????????????
It's a great place to go if your First Life doesn't take up too much time. I have logged in on occasion, wandered around slow-loading virtual mishmashes of different realms created by the paying members of Second Life, and found myself wondering: Why am I here? Then I go back to my actual life.
WOW!
I'm interested in what virtual communities can teach us about the state of social capital in the United States today. In particular, how are such communities (as well as social networking sites like Myspace, Friendster, Facebook, etc.) changing our social attitudes and political behavior? What happens as we decrease the relative importance of territory in our conception of "community" and what's their effect on the physical communities that underlie political action?
awsome game.....................realllllllllllllllly cool http://www.totallgame.com/
2ND LIFE=NO LIFE What a bunch of pathetic @#$%s. Get a real life!
Leave it to the US government to find a way to tax you for the money you have in a video game.
I'm not hooked yet after playing the game for several days. It's not for everybody. You need to have some experience with programming and graphic design in order to build something in this virtual world. Not mention you need to have a lot of spare time. That's not possible for people with families.
Why do many of the posts here seem to consist of deep psychological insight into the life and mind of an average person and/or posts like "Screw SL, play RL"?
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46 Posted by unclevin35 on Thu Sep 3, 2009 10:28PM EDT Report Abuse
try entering the world of the real for a change